MOTAS Level 3. (LV 3) CARPET TILE + ROTATE = HEAD IN BOX (Catch the RAT) STONE TILE * 3 + GLASS BOX WITH HOLES = BUTTON PRESSED CHAIR + WALK BRIDGE = ANOTHER ROOM
MOTAS Level 5. (LV 5) KEYPAD GAME -> SMALL PANEL -> ANOTHER ROOM KEYPAD GAME Hint: 2-2 2-3 3-3 1-4 2-2 2-3 2-4 3-1 3-2 3-4 3-3 2-2 3-2 1-1 2-3 2-2 2-2 3-1 3-3 1-4 2-1 3-3 3-4 1-1 3-3 2-2 1-2 ... => Pick those different or inconsistent, e.g. odd in even, unhappy-face in happy-faces, 7 in Dice#, a tile that make the route discontinue...
MOTAS Level 6. (LV 6) WELCOME MAT + CRATING = KEY(DOWN) (SCREWDRIVER + MOTORCYCLE::HEAD LIGHT::LIGHT BLUB) + (RADIO::BATTERY) + FLASH LIGHT = FLASH LIGHT TRAP DOOR + FIRE HOSE + FLASH LIGHT = ROOM KEY -> ANOTHER ROOM
MOTAS Level 7. (LV 7) (PEN + LETTER + TRACE PAPER -> MAIL SNAIL OUT BOX) = RED WHEEL in IN BOX BLUE WHEEL + (DRAWER::GREEN WHEEL) + RED WHEEL = TELE TRANSPORTER ROOM LOCKER::FLOPPY DISK + DISK DRIVES + (RG, BG, RB) = READY TO TRANSPORT
MOTAS Level 9. (LV 9) CUPBOARD::KEY + CUPBOARD = FLOPPY DISK + BIG TRIANGLE BIG TRIANGLE + BROKEN FUSE = FORCE FIELD FLOPPY + PC + POWER ON + "QUEST" = HINT -> RE-KEYIN (WEST, GREAT, HEAD, DRARF...) KEY -> ANOTHER ROOM
MOTAS Level 10. (LV 10) CABINET = KEY + BALL KEY + LOCKER = CARD CARD + SCANNER = PUZZLE -> SAME COLOR -> NOTHING TO MOVE CARD + SCANNER = SAFE = KEY -> ANOTHER ROOM
MOTAS Level 11. (LV 11) CUPBOARD = KEY + SCREWDRIVER KEY + OLD CHEST = COIN BALL + COIN + BLACK BOARD::CHALK = KEY -> ANOTHER ROOM
MOTAS Level 12. (LV 12) FILL GREEN TILE (until N-4 left) = SHELVES::LIGHT BLUB CARPENT + CHAIR + UP-LAMP = KEY DESK-LAMP + LIGH BLUB = PASSWORD(12212333) SCREWDRIVER + WIRE CUTTER + CONTROL-MACHINE-2 + CONTROL-MACHINE-1 + KEY = DOOR-KEY FAKE-WALL + CONTROL-MACHINE-1::BLUE BUTTON -> DRINK MACHINE DRINK MACHINE + COIN = CAN OF COLA PASSWORD + ENTER = ANOTHER ROOM
MOTAS Level 13. (LV 13) CARRIAGE -> MAN HOLE -> CONNECTION POWER -> ELEVATOR Floor-C: COLOR PANEL::KEY + CUPBOARD = BUCKET Floor-D: SHELVES = TAPE Floor-B: EYE + CARD = Floor-A: Machine HINT = GOLDEN KEY(GATE KEY) e.g. => In the North The Sun Shines Yellow => In the South There are Many Green Trees => In the East the Skies are Blue => In the West burs Red fire WELL + BUCKET + TAPE + GOLDEN KEY = FILLED BUCKET -> EXTINGUISH FIRE -> ANOTHER ROOM
MOTAS Level 14. (LV 14) AXE + SANDPAPER = WIND MILL + ROPE FLOOD CONTROL -> MOVE BOAT -> ROPE + BOAT:: = PANT::KEY COLOR PANEL PUZZEL GAME -> PROJECT PASSWORD + SCREWDRIVE = ANOTHER ROOM
Color Panel Puzzel Game Hints: [X][_][V] [_][V][_]
[_][V][X] [V][_][_]
[_][X][_] [_][_][V]
[_][_][_] [V][_][X]
[_][_][_] [V][X][_]
[_][_][_] [X][_][_]
MOTAS Level 15. (LV 15) SCREWDRIVER + PANEL => MONITOR Sequence = {LVL1, LVL2, LVL14, LVL-GUESTBOOK) That is, order the Monitor by Level.
MOTAS Level 16. (LV 16) POWER on the PC -> 21 INCH SCREE -> Read README.TXT -> CHANGE DESKTOP IMAGES RESET PASSWORD + UNOX VERSION = BLENDER VERSION RESET PASSWORD + UNOX VERSION + BLENDER VERSION = MY DOCUMENT MY DOCUMENT + ENCODE = UNLOCK THE DOOR PASS CODE
MOTAS Level 17. (LV 17) UFO -> Arrow::{UP+UP+RIGHT+RIGHT+DOWN} -> MOTAS DEVICE -> IC CARD-1 SCREWDRIVER -> IC CARD-2 IC CARD 1+2 = MOTAS DEVICE Location 4
MOTAS Level 18. (LV 18 ) READ NOTE -> CHANGE DICE -> CHARGE MOTAS DEVICE e.g. => K/ => ^V^V^ => K\.../K WAKE UP ALIEN -> CLICK MOTAS LOCATION NOTE
MOTAS Level 19. (LV 19) There were 3 stages {Small, Middle, Big/Large Trees} Follow the Step (1)~(5) in these tree stages ---------------- Small Tree => [_] [V] Get Ladder(1), Put Seed(3) Middle Tree => [V] [V] Input Password(5) BIG Tree => [V] [_] Get Seed (2), Ladder on Tree(4), Get Password(4) ----------------