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天野喜孝 :: Amano Yoshitaka

  • 天野喜孝,15歲就已參予製作動畫有許多都是70、80年代當紅的電視卡通,例如「科學小飛俠」的 Gatchman 和「小蜜蜂」。
  • 後來也在電玩界有名的遊戲製作公司Square策劃現在當紅RPG遊戲「Final Fantasy」﹝太空戰士﹞的人物設定及宣傳圖像
  • 天野喜孝的幻想類創作的知名度與實力創作已經是一種藝術境界的層次。

天野喜孝個人小檔

  • 1952年出生於日本靜岡市,由於他童年時曾任職於某紙品廠,因此天野自小己利用該廠紙張作繪畫之用,亦曰漸對繪畫產生興趣。
  • 1967年,15歲的天野任職於某日本動畫公司,直至30歲便正式辭職並自資推出個人作品,而首個個人是1984年名為「魔天」的畫集。
  • 天野喜孝的畫風以天馬行空的水彩畫為主,富有抽象及幻想色彩,亦曾被舞台劇、電子遊戲及珠寶展覽採用為題畫。
  • 參與過的電子遊戲包括:SQUARE《FINAL FANTASY I-IX》、《FRONT MISSION》系列、ATLUS《REBUS》及CAPCOM《ELDORADE GATE》等。

天野喜孝作品

These artwork pieces are created by Amano Yoshiaka

Amano Yoshitaka

  • Yoshitaka Amano was born in 1952 in the small Japanese town of Shizuoka. "I don't remember a time when I wasn't making drawings," he says. It was at the age of five that his sister, while viewing one of his drawings, exclaimed, "We have a genius here!" Ten years later, Amano found himself with an animator-trainee position at Tatsunoko Productions in Tokyo. Heavily influenced by Disney cartoons, he constantly absorbed art from other cultures. When he wasn't working creating characters for cartoons such as Gatchaman and Hutch the Honeybee, he studied life drawing at local art schools or scoured art books for inspiration. At the age of 30, Amano grew restless and decided to leave the stability of Tatsunoko for freelance work that would allow him to explore new styles and subjects. He soon found that the publishers he approached for work were not very open to the possibilities of artistic exploration. "I had seen a lot of artists trapped in one style, and I still fear that trap." Eventually, he was offered a position on a monthly feature in Science Fiction Magazine. This provided him with the opportunity to explore his style and gain exposure. Amano has worked a wide variety of mediums and his work can be seen in the form of animation, graphic novels, video games, theatrical costume design, and much more. He is well known for his work with the "Final Fantasy" series of games and the most recent Sandman graphic novel with Neil Gaiman. Amano's art has traveled across borders and captured the imaginations of millions of people. He continues to explore new ideas with his art as he is doing with his latest project, Hero.
  • Throughout his lifetime of making art, Yoshitaka Amano has consciously and unconsciously crossed borders that might have restrained other artists. He has moved fluidly from medium to medium, format to format, style to style; he voraciously has embraced and adapted ideas and imagery from other cultures. His artistic influences continue to grow in diversity. Visions of his childhood are still present in superheroic icons, but he also draws from artists like Gustav Klimt and Kay Nielsen. As an independent illustrator, his biggest challenge is to wrestle with his constant pursuit of learning and experimentation. Instead of growing in simply one direction, Amano enjoys growing in lots of different directions. Click thumbnails below to see work.
  • Yoshitaka Amano is a celebrated artist and creative collaborator. He is a renowned figure in the fields of animation, video game design, illustration and popular art. Amano's World offers you a visually rich, in depth look at Yoshitaka Amano's world, and offers the latest news and information available nowhere else.
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