MOTAS Level 3. (LV 3)
CARPET TILE + ROTATE = HEAD IN BOX (Catch the RAT)
STONE TILE * 3 + GLASS BOX WITH HOLES = BUTTON PRESSED
CHAIR + WALK BRIDGE = ANOTHER ROOM
MOTAS Level 5. (LV 5)
KEYPAD GAME -> SMALL PANEL -> ANOTHER ROOM
KEYPAD GAME Hint:
2-2 2-3 3-3 1-4
2-2 2-3 2-4 3-1
3-2 3-4 3-3 2-2
3-2 1-1 2-3 2-2
2-2 3-1 3-3 1-4
2-1 3-3 3-4 1-1
3-3 2-2 1-2 ...
=> Pick those different or inconsistent,
e.g. odd in even, unhappy-face in happy-faces, 7 in Dice#, a tile that make the route discontinue...
MOTAS Level 6. (LV 6)
WELCOME MAT + CRATING = KEY(DOWN)
(SCREWDRIVER + MOTORCYCLE::HEAD LIGHT::LIGHT BLUB) + (RADIO::BATTERY) + FLASH LIGHT = FLASH LIGHT
TRAP DOOR + FIRE HOSE + FLASH LIGHT = ROOM KEY -> ANOTHER ROOM
MOTAS Level 7. (LV 7)
(PEN + LETTER + TRACE PAPER -> MAIL SNAIL OUT BOX) = RED WHEEL in IN BOX
BLUE WHEEL + (DRAWER::GREEN WHEEL) + RED WHEEL = TELE TRANSPORTER ROOM
LOCKER::FLOPPY DISK + DISK DRIVES + (RG, BG, RB) = READY TO TRANSPORT
MOTAS Level 9. (LV 9)
CUPBOARD::KEY + CUPBOARD = FLOPPY DISK + BIG TRIANGLE
BIG TRIANGLE + BROKEN FUSE = FORCE FIELD
FLOPPY + PC + POWER ON + "QUEST" = HINT -> RE-KEYIN (WEST, GREAT, HEAD, DRARF...)
KEY -> ANOTHER ROOM
MOTAS Level 10. (LV 10)
CABINET = KEY + BALL
KEY + LOCKER = CARD
CARD + SCANNER = PUZZLE -> SAME COLOR -> NOTHING TO MOVE
CARD + SCANNER = SAFE = KEY -> ANOTHER ROOM
MOTAS Level 11. (LV 11)
CUPBOARD = KEY + SCREWDRIVER
KEY + OLD CHEST = COIN
BALL + COIN + BLACK BOARD::CHALK = KEY -> ANOTHER ROOM
MOTAS Level 12. (LV 12)
FILL GREEN TILE (until N-4 left) = SHELVES::LIGHT BLUB
CARPENT + CHAIR + UP-LAMP = KEY
DESK-LAMP + LIGH BLUB = PASSWORD(12212333)
SCREWDRIVER + WIRE CUTTER + CONTROL-MACHINE-2 + CONTROL-MACHINE-1 + KEY = DOOR-KEY
FAKE-WALL + CONTROL-MACHINE-1::BLUE BUTTON -> DRINK MACHINE
DRINK MACHINE + COIN = CAN OF COLA
PASSWORD + ENTER = ANOTHER ROOM
MOTAS Level 13. (LV 13)
CARRIAGE -> MAN HOLE -> CONNECTION POWER -> ELEVATOR
Floor-C: COLOR PANEL::KEY + CUPBOARD = BUCKET
Floor-D: SHELVES = TAPE
Floor-B: EYE + CARD = Floor-A: Machine HINT = GOLDEN KEY(GATE KEY)
e.g.
=> In the North The Sun Shines Yellow
=> In the South There are Many Green Trees
=> In the East the Skies are Blue
=> In the West burs Red fire
WELL + BUCKET + TAPE + GOLDEN KEY = FILLED BUCKET -> EXTINGUISH FIRE -> ANOTHER ROOM
MOTAS Level 14. (LV 14)
AXE + SANDPAPER = WIND MILL + ROPE
FLOOD CONTROL -> MOVE BOAT -> ROPE + BOAT:: = PANT::KEY
COLOR PANEL PUZZEL GAME -> PROJECT PASSWORD + SCREWDRIVE = ANOTHER ROOM
Color Panel Puzzel Game Hints:
[X][_][V]
[_][V][_]
[_][V][X]
[V][_][_]
[_][X][_]
[_][_][V]
[_][_][_]
[V][_][X]
[_][_][_]
[V][X][_]
[_][_][_]
[X][_][_]
MOTAS Level 15. (LV 15)
SCREWDRIVER + PANEL
=> MONITOR Sequence = {LVL1, LVL2, LVL14, LVL-GUESTBOOK)
That is, order the Monitor by Level.
MOTAS Level 16. (LV 16)
POWER on the PC -> 21 INCH SCREE
-> Read README.TXT -> CHANGE DESKTOP IMAGES
RESET PASSWORD + UNOX VERSION = BLENDER VERSION
RESET PASSWORD + UNOX VERSION + BLENDER VERSION = MY DOCUMENT
MY DOCUMENT + ENCODE = UNLOCK THE DOOR PASS CODE
MOTAS Level 17. (LV 17)
UFO -> Arrow::{UP+UP+RIGHT+RIGHT+DOWN}
-> MOTAS DEVICE -> IC CARD-1
SCREWDRIVER -> IC CARD-2
IC CARD 1+2 = MOTAS DEVICE Location 4
MOTAS Level 18. (LV 18 )
READ NOTE -> CHANGE DICE -> CHARGE MOTAS DEVICE
e.g.
=> K/
=> ^V^V^
=> K\.../K
WAKE UP ALIEN -> CLICK MOTAS LOCATION NOTE
MOTAS Level 19. (LV 19)
There were 3 stages {Small, Middle, Big/Large Trees}
Follow the Step (1)~(5) in these tree stages
----------------
Small Tree => [_] [V] Get Ladder(1), Put Seed(3)
Middle Tree => [V] [V] Input Password(5)
BIG Tree => [V] [_] Get Seed (2), Ladder on Tree(4), Get Password(4)
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